Troubleshooter
Game Description
Troubleshooter is a cyberspace-themed first-person shooter where players play as a troubleshooter who is assigned the mission of installing antivirus programs while defending against adversaries. The player manoeuvres about the operating system as they destroy the approaching enemies, based off of real life computer viruses, that appear in intervals of waves in each level, before defeating a final boss at the end of the game.
About this Project
This project was the product of me, two other designers from my class, and 8 computer science students from my school. The project was done on a custom engine created by the computer science students, over the span of 6 months. Our design team first created a prototype of the game on Unity to serve as a reference to our tech team. We then ported the game over and continued working on our custom editor directly.
My Role - Designer, Audio Lead
As one of the designers, I contributed to coming up with the core mechanic and concept of the game. I was also in charge of the level design for each level and created the UI for the dialogues used in the game. As the audio lead, I created the background music myself on Musescore and mixed it on Mixcraft. I worked closely with my audio professors to achieve the desired sound effects and voiceovers for the game.
Gameplay Screenshots
Game BGM
(Click to play)