coco cosmetics
Concept Summary
Coco Cosmetics is a 2D simulation Make-up game that incorporates colour theory. Players would take on the role of Coco, a young girl who dreams of becoming the most well-known makeup artist in the world. As they move up the rungs of the makeup society's fame ladder, they will be able to access new makeup products and match styles and colors to customer requests.
The Motive for This Project
In an evolving world of beauty, young individuals rarely find the opportunity to play around with makeup and learn the basics without avoiding the physical mess and wastage of costly beauty products. My team and I wanted to design an engaging makeup game for a younger audience that effectively incorporates colour theory principles, fostering both fun and educational experiences.
The Process
Over the course of 4 weeks, my team and I were able to design and create our own prototype of the game. We first created personas and planned our user journey and task flow. This was followed by us creating our low fidelity prototype that we used to conduct user testing sessions with our target audience.
Based on the feedback and observations taken in our first playtest session, we revamped and developed the prototype further, repeating the improving and user testing process 10 times.
Main Menu
Start Game
Settings
Select File
Load Game
Customise Game
Level Select
Salon Screen
Start Cutscene
Play
Makeup Guide
End Cutscene
Next Level
Pause
Restart
The Final Product
Here are some screenshots of the final product. The playable prototype can be access through this link: Coco Cosmetics Playable Prototype